using FlowCanvas.Nodes;
using UnityEngine;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class OperatePlayerInputCamera: CallableActionNode<float,float>
    {
        public override void Invoke(float localAngleH, float localAngleV)
        {
            BlueprintUtils.OperatePlayerInputCamera(localAngleH,localAngleV);
        }
    }
}